RegisterSceneLoaderPlugin



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2010 at 08:30, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I'm just learning to create my plugin for importing blender fluids, but I can't get over this error:

    Bool RegisterFluidPlugin(void)  
    {      
      if(!RegisterSceneLoaderPlugin(ID_FLUIDPLUGIN, "Fluid Plugin", PLUGINFLAG_SCENELOADER_MERGEORIGINAL, gNew FluidPlugin, "Fluid Plugin")) return FALSE;  
      return TRUE;  
    }  
    

    error C2664: 'RegisterSceneLoaderPlugin' : cannot convert parameter 4 from 'FluidPlugin *' to 'DataAllocator (__cdecl * )'

    Does anyone knows how do I fix this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/04/2010 at 02:11, xxxxxxxx wrote:

    Please check the stl.cpp file in the SDK examples for a SceneLoaderData plugin example.

    In short you have to pass a function pointer to an allocation method of the class.

      
    class STLLoaderData : public SceneLoaderData  
    {  
      public:  
      
    ...  
      
          static NodeData *Alloc(void) { return gNew STLLoaderData; }  
      
    ...  
    };  
      
      
    if (!RegisterSceneLoaderPlugin(1000984,name,0,STLLoaderData::Alloc,String(),NULL)) return FALSE;  
    

    cheers,
    Matthias


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