Custom Polygon class?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/04/2010 at 01:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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Just for the sake of usability I'd like to create a few classes that just wrap the standard Polygon.

Of course this shouldn't cost the functionality of the original objects. I also would need an option to convert existing Polygon objects into that custom class.

Is that out of scope or would you see better alternatives?

Thanks!

Kabe

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/04/2010 at 03:42, xxxxxxxx wrote:

I don't think this will work. What you probably have to do is create a wrapper class with an internal pointer to a polygon object (I suppose you are talking about the PolygonObject class).

cheers,
Matthias