Custom Polygon class?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/04/2010 at 01:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

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    Just for the sake of usability I'd like to create a few classes that just wrap the standard Polygon.

    Of course this shouldn't cost the functionality of the original objects. I also would need an option to convert existing Polygon objects into that custom class.

    Is that out of scope or would you see better alternatives?

    Thanks!

    Kabe



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/04/2010 at 03:42, xxxxxxxx wrote:

    I don't think this will work. What you probably have to do is create a wrapper class with an internal pointer to a polygon object (I suppose you are talking about the PolygonObject class).

    cheers,
    Matthias


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