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On 18/04/2010 at 10:19, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
Is it possible to store an image that is selected in a TEXTURE description element in a BaseBitmap? If so how would I do this?
On 19/04/2010 at 02:30, xxxxxxxx wrote:
You have to get the filename of the texture as explained in the docu for the TEXTURE description and use this for the BaseBitmap initialization.
static LONG Init(BaseBitmap*& res, const Filename& name, LONG frame = -1, Bool* ismovie = NULL, BitmapLoaderPlugin** loaderplugin = NULL);