BaseBitmap



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/04/2010 at 10:19, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Is it possible to store an image that is selected in a TEXTURE description element in a BaseBitmap?  If so how would I do this?

    Thanks,

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/04/2010 at 02:30, xxxxxxxx wrote:

    You have to get the filename of the texture as explained in the docu for the TEXTURE description and use this for the BaseBitmap initialization.

    static LONG Init(BaseBitmap*& res, const Filename& name, LONG frame = -1, Bool* ismovie = NULL, BitmapLoaderPlugin** loaderplugin = NULL);
    

    cheers,
    Matthias


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