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On 11/04/2010 at 13:06, xxxxxxxx wrote:
Cinema 4D Version: r11
Language(s) : C++ ;
can anyone give me a hint how i can get the uv coordinates at a certain point or polygon of an object?
is it GetUVW(...) what i need to use here? if so, how do i know that i need to use for uvwind?
thanks in advance,
On 12/04/2010 at 02:16, xxxxxxxx wrote:
Please provide more information. What kind of plugin, etc.
On 12/04/2010 at 03:45, xxxxxxxx wrote:
i have a generator plugin which creates clones on another mesh. There i want to pass the uvw coordinates at the point where the clones are generated to the clones itself so i can do other things , for example transformations based on the uvw coordinates
On 12/04/2010 at 07:07, xxxxxxxx wrote:
In this case you have to get the UVW coordinates from the UVW tag and interpolate manually across the surface.
On 12/04/2010 at 07:22, xxxxxxxx wrote:
thank you very much. but what can i do if there is no UVW tag??
On 12/04/2010 at 07:27, xxxxxxxx wrote:
Then you have to create the UVs manually. Please check the TexData structure for example code of Cinema's texture projections.
On 12/04/2010 at 07:41, xxxxxxxx wrote: