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On 01/04/2010 at 11:44, xxxxxxxx wrote:
Hello all...my first post here. The forum looks like a terrific resource. I'm looking forward to following along.
The reason I've landed here today is because of my quest to script something that seems so simple, but I can't figure it out on my own. I'd call my programming knowledge "intermediate". I suspect it is simple because it is literally one-click on a single spline object. But, in my current project, I have hundreds of splines I need to "flatten" in the y-axis (i.e., the XZ plane).
Of course, the way to do this in the GUI is to simply set the spline object's Y SIZE to zero in the coordinate manager and apply. This essentially averages the Y coordinates for all the spline's points and forces the spline's points to lie within the XZ plane.
It would be a great time saver for me to be able to select numerous spline objects in the object manager and execute a script to "flatten" them all to the XZ plane.
What do you guys think? Maybe I'm missing some obscure function that does this already?
Thanks
On 13/12/2010 at 12:01, xxxxxxxx wrote:
Maybe a bit late, but i wrote a script for you. Maybe you have another case for using it.
var obj = doc->GetActiveObject(); if (!obj) { TextDialog("Select an object.", DLG_OK); return false; } var i = 1;
while (obj) {
obj#ID_BASEOBJECT_SCALE:VECTOR_Y = 0; println(obj->GetName() + " is flat.");
obj = obj->GetNext(); if (!obj) { TextDialog((tostring(i) + " Object/s flattened."), DLG_OK); return false; } i++; }
Greets, nux
On 21/12/2010 at 05:01, xxxxxxxx wrote:
Thank you, nux. Works great.
On 01/07/2011 at 13:37, xxxxxxxx wrote:
hey, this is not a code related solution, but using the melt deferrer, settings its strength to zero, and moving to the top of your splines should flatten them in the local Y direction of your deformer. obviously not a coded solution, but still very useful nonetheless.