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On 31/03/2010 at 01:52, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Mac ;
Language(s) : C++ ;
I need to get the time interval between execution passes to determine the actual playback performance of the timeline. So I can generate an "actual fps" readout.
In COFFEE I can get this using the Time() function. I haven't found it's equivalent in the C++ SDK.
On 31/03/2010 at 02:14, xxxxxxxx wrote:
Use GeGetTimer() I´d say
On 31/03/2010 at 02:24, xxxxxxxx wrote:
Awesome, thank you!
It's always a pesky prefix that gets me