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On 29/03/2010 at 13:50, xxxxxxxx wrote:
Cinema 4D Version: r11
Language(s) : C++ ;
is there a way to prevent objects used by GetAndCheckHierarchyClone from being rendered?
I use this line to get a copy of the base object (called start)
temp = op->GetAndCheckHierarchyClone(hh,start,HCLONE_ASIS,&dirty,NULL,FALSE);
and it works well in the editor. the original objects are replaced by new ones. however, when i render the scene the original objects and the new ones show up.
what can i do?? i hope someone can give me advice how to get this working.