Dialog in script - Bitmap/ButtonBitmap possible?

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On 29/03/2010 at 06:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
1)
I have a script that makes a dialog,
AddStaticText(0,BFH_SCALEFIT,0,0,"Set name:",0);
AddEditText(0,BFH_CENTER,400,11);
etc...

Its posible to add a bitmap (a logo) or a bitmapbutton ? in the script an as easy way as that ?

Another question (not related to previus topic) :
Lets say a dialog have a add and remove button to remove or add items in a combobox or list, is that posible? and it automatically updates de list of items or we have to reload the dialog or something?...

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/03/2010 at 12:06, xxxxxxxx wrote:

As far as I know, there's no direct possibility to add a bitmap to a GeUserDialog in Coffee. But you could use the member function AddUserArea() to add a GeUserArea. The GeUserArea class offers the member function DrawBitmap(), which should do what you want.  
Cheers,
Jack

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On 29/03/2010 at 16:16, xxxxxxxx wrote:

Any example please?

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On 30/03/2010 at 01:09, xxxxxxxx wrote:

Sorry, I code in C++.
No Coffee examples from me ;-) 
Anyone else?
Cheers,
Jack

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On 30/03/2010 at 08:38, xxxxxxxx wrote:

Sorry if this question is too silly but:
Is not posible to put c++ code inside a coffe script?

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On 30/03/2010 at 10:35, xxxxxxxx wrote:

Of course not. Otherwise it would be called a C++ script.
Cheers,
Frank

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On 30/03/2010 at 14:02, xxxxxxxx wrote:

or maybe a Zoffee script.. :D sorry, couldn´t resist.

For examples, search the forum. You will have enough information and example code to create a user area.

Generally you should first have a look at basic programming operations in a procedural or object oriented language. It will save you time and head aches.

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On 31/03/2010 at 05:12, xxxxxxxx wrote:

Yes, bitmaps or bitmap buttons are realized through user areas in dialogs.

Here is a simple example showing the basic use of user areas. It's just a pure red bitmap but you can use the BaseBitmap loading methods to load a custom bitmap.

  
class MyUserArea : GeUserArea  
{  
  public:  
      MyUserArea(id,dialog);  
      Init();  
      GetUserWidth();  
      GetUserHeight();  
      Draw(x1,y1,x2,y2);  
  
  private:  
      var bmp;  
}  
  
MyUserArea::MyUserArea(id,dialog)  
{  
  super(id,dialog);  
}  
  
MyUserArea::Init()  
{  
  var x = GetUserWidth();  
  var y = GetUserHeight();  
  
  bmp = new(BaseBitmap,x,y);  
  
  bmp->SetPen(vector(1.0,0.0,0.0));  
  
  bmp->DrawRect(0,0,x-1,y-1);  
}  
  
MyUserArea::GetUserWidth()  
{  
  return 200;  
}  
  
MyUserArea::GetUserHeight()  
{  
  return 200;  
}  
  
MyUserArea::Draw(x1,y1,x2,y2)  
{  
  OffScreenOn();  
  SetClippingRegion(x1,y1,x2,y2);  
  
  DrawBitmap(bmp,0,0,199,199,x1,y1,x2,y2,BMP_NORMAL);  
}  
  
  
class MyDialog : GeModalDialog  
{  
  public:  
      MyDialog();  
      CreateLayout();  
  
  private:  
      var ua;  
}  
  
MyDialog::MyDialog()  
{  
  super();  
}  
  
MyDialog::CreateLayout()   
{  
  SetTitle("My Dialog");  
  
  AddUserArea(5000,BFH_FIT|BFH_FIT,0,0);  
  
  ua = new(MyUserArea,5000,this);  
  
  return;  
}  
  
  
main(doc,op)  
{  
  var d = new(MyDialog);  
  d->Open(-1, -1);  
}  

Please check the COFFEE documentation for explainations of the classes.

cheers,
Matthias