Specular Graphic.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/03/2010 at 17:44, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    I am creating a custom specular channel in my own material data plugin.   How do I create a graphical representation of the specular curve like the standard material specular channel has?

    Any help would be greatly appreciated.

    Thanks,

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/03/2010 at 18:35, xxxxxxxx wrote:

    I have figured out that I need to use a BITMAPBUTTON  to get the element there.  How do I get a graphical representation of the specular?

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2010 at 02:19, xxxxxxxx wrote:

    Do you want to know how to display a BITMAPBUTTON?

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2010 at 02:47, xxxxxxxx wrote:

    I have the BITMAPBUTTON displaying as an empty space.  I would like to fill it with a graphical representation of the specular curve like the regular material's specular channel has.  Is there something specific I should be looking for in the SDK to help me do this?

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2010 at 03:03, xxxxxxxx wrote:

    You have to fill the bitmap button's bitmap with your specular curve graphic which you have to create on your own.

    Use the BitmapButtonCustomGui::SetImage() method to set the button's image.

    cheers,
    Matthias


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