Dependence and deformed objects



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/03/2010 at 15:27, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi, i have another question:
    my plugin takes a user defined object to do different things. basically everything is working, but when the user defined object has a deformer applied (for example the formula deformer) it doesnt update properly.

    this is how i take the object:

      
      baseMesh = ToPoly((PolygonObject* )(bc->GetLink(BASEMESH,doc)));  
      if (!baseMesh) goto Error;  
      op->AddDependence(hh,baseMesh);  
    

    if i deactivate and activate my plugin object, the deformed object is passed correctly. just when playing the animation the plugin doesnt update correctly.

    as a workaround i have placed a checkbox where the user can set that the pluginobject is recalculated every frame, but i think thats not really how it should be done??

    thanks for your input.
    cheers,
    ello


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