Dependence and deformed objects

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On 24/03/2010 at 15:27, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:      
Language(s) :     C++  ;

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Hi, i have another question:
my plugin takes a user defined object to do different things. basically everything is working, but when the user defined object has a deformer applied (for example the formula deformer) it doesnt update properly.

this is how i take the object:

  
  baseMesh = ToPoly((PolygonObject* )(bc->GetLink(BASEMESH,doc)));  
  if (!baseMesh) goto Error;  
  op->AddDependence(hh,baseMesh);  

if i deactivate and activate my plugin object, the deformed object is passed correctly. just when playing the animation the plugin doesnt update correctly.

as a workaround i have placed a checkbox where the user can set that the pluginobject is recalculated every frame, but i think thats not really how it should be done??

thanks for your input.
cheers,
ello