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On 22/03/2010 at 10:10, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Mac OSX ;
Language(s) : C++ ;
I'm reading userData from objects in a shader. This works fine for polygonal objects and spheres, but fails for most parametric objects like for Cylinder/Capsules/etc.
vd->op->link is simply nil in those cases, probably as the hit surface is created just before rendering.
Is there any way to access the objet that belongs to that surface?