Inserting Custom Shader Material

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/03/2010 at 08:47, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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If I have created my own MaterialData plugin,  how would I then insert that material in to a scene?  I mean within a plugin of course not manually in C4D.

Thanks,

~Shawn

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/03/2010 at 05:51, xxxxxxxx wrote:

  
PluginMaterial *mat = NULL;  
mat = PluginMaterial::Alloc(PLUGINID);  
if (!mat) return FALSE;  
  
doc->Insertmaterial(mat, NULL, FALSE);  

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/03/2010 at 07:15, xxxxxxxx wrote:

Great thanks Matthias.

🙂 Shawn