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On 20/03/2010 at 08:47, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
If I have created my own MaterialData plugin, how would I then insert that material in to a scene? I mean within a plugin of course not manually in C4D.
On 22/03/2010 at 05:51, xxxxxxxx wrote:
PluginMaterial *mat = NULL;
mat = PluginMaterial::Alloc(PLUGINID);
if (!mat) return FALSE;
doc->Insertmaterial(mat, NULL, FALSE);
On 22/03/2010 at 07:15, xxxxxxxx wrote:
Great thanks Matthias.