Using C4DNoise in a VideoPostPlugin??



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2010 at 00:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi, i am trying to access C4DNoise in a VideoPostPlugin.
    This is how:

      
    C4DNoise* c4dnoise = C4DNoise::Alloc(1);  
    ...  
    Real noise1 = c4dnoise->Noise(NOISE_BUYA,FALSE,nrm,0.0,4.0,FALSE,0.25,0.25,0); //nrm is the samples normal  
    ...  
    

    as soon as the Noise function is called cinema crashes. i didnt find anything concerning C4DNoise using the search function, so maybe someone can tell me what i am doing wrong..

    thanks and cheers,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2010 at 04:49, xxxxxxxx wrote:

    hmm, can anyone tell me something about this?
    would be really cool, since i just dont see why it crashes

    cheers,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2010 at 05:06, xxxxxxxx wrote:

    Sounds like a pointer problem. Is the pointer c4dnoise a valid pointer (i.e not NULL)?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2010 at 05:21, xxxxxxxx wrote:

    yes, actually i was using

      
    if (c4dnoise) Real noise1 =  c4dnoise->Noise(NOISE_BUYA,FALSE,nrm,0.0 ,4.0,FALSE,0.25,0.25,0);  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/03/2010 at 04:10, xxxxxxxx wrote:

    From which videopost method are you calling the noise routines? Please post more detailed code.

    cheers,
    Matthias


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