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On 09/03/2010 at 06:35, xxxxxxxx wrote:
Well, if you want to do it with a dynamic array, how about an array of dynamic arrays, something like
GeDynamicArray<GeDynamicArray<Vector>>tposarr;
then with
tposarr _[i][j]
you should be able to address spline i's element no j. _
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Whereas I would probably just create an array of pointers to splines, add alle the points to the splines, and then add the splines to the scene. By using pointers, you don't have to worry about handing ownership of the splines over to cinema 4d when adding them to the scene.
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