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On 01/03/2010 at 04:18, xxxxxxxx wrote:
Cinema 4D Version: 10.1+
Platform: Windows ;
the docs say:
"custom mixing of visible light sources allowed for this ray; bit must be deleted by shader if used"
What does this mean? I have visible lights that disappear when I use my volumetric environment shader. The bit is set when visible lights are available. Doesn´t this mean they all should mix fine? Anyway, as they apparently don´t mix fine, I deleted the bit in my shader. Ok, but in that case no visible lights are rendered anylonger, only my shader.
I really need a solution for this. I need my shader to mix with visible lights. Is it possible or not? This is kind of urgent so I welcome any ideas or infos.
On 01/03/2010 at 07:18, xxxxxxxx wrote:
A simple volumetric test shader seems to work fine with volumetric lights. I have to ask the developers what might cause the volumetric lights to disappear.
On 01/03/2010 at 07:52, xxxxxxxx wrote:
Thanks Matthias. Although this is with VISIBLE lights I can confirm that it seems to work fine in a test shader. So it´s probably a code problem. Thanks for pointing this out. I recheck my code first. Report back in some minutes.
On 01/03/2010 at 07:57, xxxxxxxx wrote:
YES! Found the bugger so thanks for the quick push Matthias!
On 01/03/2010 at 08:03, xxxxxxxx wrote:
great, glad you solved the issue