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On 25/02/2010 at 15:44, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
Here's what I am doing to create a rotation matrix.
Matrix rotMatrix = new(Matrix); rotMatrix.off = p1; rotMatrix.v2 = !(p2-p1%Vector(0,1,0));
However when I compile this, I get an error that says,
error C2440: 'initializing' : cannot convert from 'Matrix *' to 'Matrix'
I assume that the line
Matrix rotMatrix = new(Matrix);
is not correct. I got it from a COFFEE tutorial so I think there must be a different way to do it with C++. Does anyone know how I would do this?