Export as FBX

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2010 at 03:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11& 11.5 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
Hi everybody,
This is an easy question, mostly a yes/no question though if anybody bothers to elaborate well... I am all ears 🙂
Saving your scene as .C4D with COFFEE is kinda trivial but.. can I save it as FBX with a COFFEE script (without using File/Export )?

If yes...Any hints, bits or pieces of code that I can look up?

Thanx a lot.

Giant-cfr

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/02/2010 at 02:11, xxxxxxxx wrote:

No, not possible with COFFEE.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/03/2010 at 07:21, xxxxxxxx wrote:

How to do this in C++?

For most formats that would be SaveDocument(), however, FBX and a few others are not in the list of defines... is that for a reason?

Kabe

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/03/2010 at 08:36, xxxxxxxx wrote:

It should work by passing the exporter's plugin ID. The missing exporter/importer IDs have been probably just forgotten to add to the list.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/03/2010 at 14:29, xxxxxxxx wrote:

I've used this with some success:

  
   SaveDocument(doc, filename, FALSE, 1017081);   

Caveat: You might run into problems saving UVs. Sometimes the UVs are not written to the FBX file if a material is assigned but there's nothing in the color channel. A workaround is to assign a dummy texture to the material's color channel.

If anyone knows a better fix for that, I'd love to know it

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/03/2010 at 14:40, xxxxxxxx wrote:

Matthias, could you search for the missing exporter plugin IDs, please?
Besides FBX the most obvious omissions are STL and Collada...

Thanks a million

Klaus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/03/2010 at 02:17, xxxxxxxx wrote:

  
FBX 2010.2 - 1023841  
FBX 6 - 1017081  
COLLADA - 1022316  

Here the code to get all exporter IDs.

  
Bool MenuTest::Execute(BaseDocument *doc)  
{  
  AutoAlloc<AtomArray> arr;  
  if (!arr) return FALSE;  
  
  if (!FilterPluginList(arr, C4DPL_SCENESAVER, FALSE)) return FALSE;  
  
  LONG cnt = arr->GetCount();  
  
  for (LONG i=0; i<cnt; i++)  
  {  
      BasePlugin *plugin = NULL;  
      plugin =  (BasePlugin* )arr->GetIndex(i);  
  
      if (plugin)  
      {  
          GePrint(plugin->GetName()+" "+LongToString(plugin->GetID()));  
      }  
  }  
  
  return TRUE;  
}  

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/03/2010 at 02:30, xxxxxxxx wrote:

Danke!

Kabe ツ