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On 17/02/2010 at 04:53, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
I didnt find any useful samples how to add controls like checkboxes, object-linkers or silders to the attribute section.
I finished my first TagPlugin by using coffee-script. To get it work it needs some external data (floats bools and objects). I already coded a dialog for inputs.
There are a lot of samples for creating dialogs in seperated windows. I need to make it fit into the Attribute Manager.
How to implement Controls like Angle Limit[bool] from Phong-Tag to my TagPlugin?
On 17/02/2010 at 07:03, xxxxxxxx wrote:
This is not possible with COFFEE plugins. The only way is create User Data tabs and access them through COFFEE.
On 17/02/2010 at 09:59, xxxxxxxx wrote:
thanks for your answer
if i can not implement my own attributes, may i atleast create "User Data tabs" by coffee?
otherwise i need to attach "User Data tabs" to multiple tags (about 400) by hand?
how to add "User Data tabs" by coffee?
On 17/02/2010 at 10:56, xxxxxxxx wrote:
Sorry, you can't create user data tabs either. You have to create them manually.
On 17/02/2010 at 11:57, xxxxxxxx wrote:
What about using C++ SDK?
Does it offer the opperunity to create user data or attributes?
On 17/02/2010 at 12:13, xxxxxxxx wrote:
Yes, all this is possible with the C++ SDK.
On 17/02/2010 at 12:50, xxxxxxxx wrote:
so do you know any example of C++ SDK for creating controls at attribute manager for tagplugin?
On 17/03/2010 at 01:23, xxxxxxxx wrote:
"so do you know any example of C++ SDK for creating controls at attribute manager for tagplugin?"
Any luck with that? I think its a very important thing to know, so our tag plugins can have attributes!
On 17/03/2010 at 04:50, xxxxxxxx wrote:
Please check the lookatcammera.cpp example and its resource files tlookatcamera.h , tlookatcamera.res and tlookatcamera.str. Also read the "Parameter descriptions" chapter of the SDK documentation.