Access UVWPoint Selections

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 04:24, xxxxxxxx wrote:

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Hi all,

does anybody know how I can access UVW Point selections made within a texture view? As A 3D point can have more than one representations in UVW space I cannot use the point selection to determine witch UVW point is selected.

Best Manuel

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 04:25, xxxxxxxx wrote:

Sorry, forgot to mention that I'm using the 11.5 C++ SDK

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 04:33, xxxxxxxx wrote:

Please check the GetActiveUVSet() function and the TempUVHandle structure.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 04:45, xxxxxxxx wrote:

Thanx Matthias, I'll check these

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 10:15, xxxxxxxx wrote:

Hi again,

I tried it and it kinda works. But why does the following code only prints zeros to the console even if I use a valid UV set? Ideas?

  
TempUVHandle* thandle = GetActiveUVSet(doc, GETACTIVEUVSET_UVWS);   
     if (!thandle) return FALSE;   
     LONG polycnt = thandle->GetPolyCount();   
     UVWStruct* uvwpointer = thandle->GetUVW();   
     if (!uvwpointer) return FALSE;   
  
     for (LONG i=0; i<polycnt; i++)   
     {   
          UVWStruct thestruct = uvwpointer[i];   
          GePrint(LongToString(i) + "---" + LongToString(thestruct.a.x)+ LongToString(thestruct.a.y)+ LongToString(thestruct.a.z));   
     }   
        
     FreeActiveUVSet(thandle);   

cheers mnu

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/02/2010 at 10:39, xxxxxxxx wrote:

sorry for bothering you. NOOOOOOOOB mistake. RealToString ist better in this case 😉

cheers mnu

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/02/2010 at 12:40, xxxxxxxx wrote:

See this post.