how to access a sound

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/02/2010 at 11:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:   Windows  ;   
Language(s) :     C++  ;

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hi there,

can anyone point me to the right direction how i can access a sound? my idea is to have a tag with a link-field where the user can drag the sound but how do i read that linkfield and get access?

thanks for any help,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/02/2010 at 13:22, xxxxxxxx wrote:

ok, i got it by using a filename description 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/02/2010 at 14:15, xxxxxxxx wrote:

ok, now i have a nother problem. i use the following code:

  
     Filename soundfile = tag->GetData().GetFilename(SOUNDFILE);   
     AutoAlloc<BaseSound> sound;   
     if (!sound) return FALSE;   
     sound->Load(soundfile);   
     SData sdata;   
     sound->GetSample(doc->GetTime().GetFrame(doc->GetFps()),&sdata;);   

and i have a test wav-file with significant base drums, but the sdata l and r contents dont fit to the file.

my question is now: am i setting the sample position the wrong way?

would be cool if someone could bring some light in 🙂

edit: another thing i'd really like to know is how can one create a similar playback option as cinema's timeline offers??

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/02/2010 at 11:32, xxxxxxxx wrote:

are there any example codes i can look at??