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On 28/01/2010 at 16:51, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;
I am trying to set up a tool that selects points, polygons, and edges. I know that i need to use GetCursorInfo() but I am not sure how actually select the points polygons, and edges. I am thinking that I will need to determine the location of the cursor and then get the nearest point, polygon, or edge. Then somehow convert that info to a vector and then do a BaseSelect to select those items. Is this at all correct? Am I on the right track? If not, could someone direct me toward what I should be doing?