THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2010 at 16:51, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;
I am trying to set up a tool that selects points, polygons, and edges. I know that i need to use GetCursorInfo() but I am not sure how actually select the points polygons, and edges. I am thinking that I will need to determine the location of the cursor and then get the nearest point, polygon, or edge. Then somehow convert that info to a vector and then do a BaseSelect to select those items. Is this at all correct? Am I on the right track? If not, could someone direct me toward what I should be doing?
On 28/01/2010 at 22:32, xxxxxxxx wrote:
Have a look at the ViewportSelect class. There is also some information about it on the forum.