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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2010 at 00:24, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C++ ;
--------- Hello all, i have a problem with my plugin in R11 porting, on R11.5 all work fine, but on R11 i have a strange crash, my plugin is a description tool data, after mouse input i have crash and call stack tell me the break is on ntdll.dll. any experence on this kind of error ? Thanks in advance Franz
On 28/01/2010 at 01:47, xxxxxxxx wrote:
Originally posted by xxxxxxxx <ADDRESS> User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C++ ; --------- </ADDRESS> Hello all, i have a problem with my plugin in R11 porting, on R11.5 all work fine, but on R11 i have a strange crash, my plugin is a description tool data, after mouse input i have crash and call stack tell me the break is on ntdll.dll. any experence on this kind of error ? Thanks in advance Franz
Originally posted by xxxxxxxx
<ADDRESS> User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C++ ;
--------- </ADDRESS> Hello all, i have a problem with my plugin in R11 porting, on R11.5 all work fine, but on R11 i have a strange crash, my plugin is a description tool data, after mouse input i have crash and call stack tell me the break is on ntdll.dll. any experence on this kind of error ? Thanks in advance Franz
Most probably one of these: - stack overflow/corruption - heap overflow/corruption - memory corrupted
Usually the debugger (or a crashlog) should give you further informations about the type of exception that occured when your app crashed.
You could also try to enable Cinema's debug memory management (available in r11.5) to track this down. It adds further checks helping to detect possible memory trashers (that you don't catch with Cinema's release code memory management).
Best regards,
Wilfried Behne