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On 04/01/2010 at 13:03, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;
How do I rotate the axis without rotating the object? I would like to have the z axis point up in my object but do not want the object to rotate when I change the axis. How would I do this?
On 05/01/2010 at 01:44, xxxxxxxx wrote:
You rotate the object and counter rotate the virtual child objects or points if it is polygonal generator.