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On 26/12/2009 at 16:51, xxxxxxxx wrote:
Cinema 4D Version: r11.5
Platform: Windows ;
Language(s) : C++ ;
This is my first post on this forum, but i'm here since a moment reading a lot.
i'm from France and i'm working with cinema4D for almost a year now and i've decided to make my first own plugin.
with a lot of and some i managed to make my plugin but i got some troubles.
this plugin goal is to cut objects in different pieces based on the voronoi diagramme. So i create some particles and the diagramme. Them i use the diagramme to make some bool operation.
For some reason that i don't really understand, some bool operation don't cut the main objet (as if it wasn't closed).
i've done this video to show you the result
i 'know that i'm having some kernel error during the process, but i can't figure out, how to catch them (maybe to put those pieces in a different null object to allow the user to take care of them).
the question is : do you have some advice for catching modeling kernel error ?