Compiling for 11.5

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On 21/12/2009 at 05:00, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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I have a folder with an XCode project of my CMYK shader plug-in. It was created by someone else and it worked fine until version 11.0.
It contains the following:

Now I was trying to compile it for version 11.5 and I'm not being able to. What must I do to create a working version for 11.5? I would like to have it working for Windows and Mac, in 32 and 64 bits.
Any help would be greatly appreciated.

Rui Batista

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On 23/12/2009 at 05:16, xxxxxxxx wrote:

Originally posted by xxxxxxxx

Now I was trying to compile it for version 11.5 and I'm not being able to. What must I do to create a working version for 11.5? I would like to have it working for Windows and Mac, in 32 and 64 bits.
Any help would be greatly appreciated.

Rui Batista

Without any details why you can't compile it (and which APIs your plugin uses), you will hardly get any helpfull answers...

Best regards,

Wilfried Behne

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On 23/12/2009 at 06:55, xxxxxxxx wrote:

Ops, sorry (I'm a newby at this stuff of XCode).
Here is a screen capture of the options that I set for the buiding of the project and also a screen shot of the errors it returns. Almost all the errors are similar to the one on the top, about the config.h file:

I hope this helps, somehow. If not, what other information must I provide?

Rui Batista

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On 23/12/2009 at 07:20, xxxxxxxx wrote:

The problem is that you try to compile a R11 XCode project in R11.5. I would recommend to copy the source code and resource files into the R11.5 SDK examples folder (remove the example sorce code and resource files). You have then to adjust the XCode settings to your project/source code. If you have never done this before I would recommend to read the "Migration to Xcode" chapter in the SDK documentation.

cheers,
Matthias

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On 23/12/2009 at 09:02, xxxxxxxx wrote:

Originally posted by xxxxxxxx

Ops, sorry (I'm a newby at this stuff of XCode).
Here is a screen capture of the options that I set for the buiding of the project and also a screen shot of the errors it returns. Almost all the errors are similar to the one on the top, about the config.h file:

[....]

I hope this helps, somehow. If not, what other information must I provide?

Rui Batista

Sems like you still have the problems described in the thread "Only able to compile in Debug mode" (when using Snow Leopard as OS). Have a look at my answer in this thread: https://plugincafe.maxon.net/topic/4766/4617_only-able-to-compile-in-debug-mode&PID;=18679#18679

Best regards,

Wilfried Behne

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On 19/10/2010 at 12:55, xxxxxxxx wrote:

Howdy,

I'm having a problem compiling the R11.5 sdk project, too. 

I've had the R11.528 demo on my MacBook Pro (core duo, Mac OS X 10.6.4, Xcode 3.2.3) for a while but never compiled the sdk project. I only used the R11.5 demo to test my R11.0 compiled plugins, which all run fine in R11.5. But now I have a request to compile someone else's plugin on Mac for R11.5 and I can't get the sdk project to compile. The api project compiles OK, if I change the compatibility to Xcode 3.0, but the sdk project doesn't.

I also installed the R11.5 demo on my core duo iMac running Mac OS X 10.5.8 and Xcode 3.0, but it won't compile there either.

Any suggestions?

Adios,
Cactus Dan

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On 27/10/2010 at 05:52, xxxxxxxx wrote:

I can't confirm. It compiles fine here under Mac OS X 10.5.8 and XCode 3.1.2.

cheers,
Matthias

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On 27/10/2010 at 06:22, xxxxxxxx wrote:

Howdy,

Well, crap! I don't have Xcode 3.1.2, and it looks like it's not available anymore on apple's web site anywhere, or at least I can't find it. 😢

Adios,
Cactus Dan

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On 27/10/2010 at 07:25, xxxxxxxx wrote:

Howdy,

OK, I found it!

It seems that there is actually a lot of older versions still available on apple's web site, but there doesn't seem to be an easy way to navigate to the proper location. I stumbled upon a direct link from another website.

Here is the link:
http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/downloads

Now I only have to wait an hour and 40 minutes. 😂

Adios,
Cactus Dan

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On 27/10/2010 at 17:23, xxxxxxxx wrote:

Howdy,

OK, it now compiled fine with Xcode 3.1.2. 🙂

Adios,
Cactus Dan

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On 06/11/2010 at 04:46, xxxxxxxx wrote:

thx Dan for that link. I now have the same issue but with the R12 SDK, although I have XCode 3.1.1 already installed (the release log of 3.1.2 does not really show much of a difference so its a little strange) it just won´t compile without errors (the api compiles fine though). Installed c4d r12 demo, opened up the sdk and clicked on build, so really in its default state but no go.

Is there any issue when I directly download the 3.1.4 update instead of the 3.1.2 update Matthias? I see no reason why only having 3.1.2 when 3.1.4 is the most up-to-date XCode version for OS X 10.5 right?

Thanks

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On 06/11/2010 at 07:27, xxxxxxxx wrote:

ok, seems to work fine now with 3.1.4. However I got just the same errors on start up. What I did was simply reassigning the header search paths and cleaning the project and all dependencies, then it seemed to work out just fine.

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On 07/11/2010 at 17:51, xxxxxxxx wrote:

Howdy,

For the R12 demo, I used Xcode 3.2.3 and it compiled fine first time. 😉

Adios,
Cactus Dan

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On 08/11/2010 at 02:06, xxxxxxxx wrote:

As I have no OS X 10.6 that was no option for me unfortunately. 😉