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On 20/12/2009 at 05:42, xxxxxxxx wrote:
I've got a Contour Pro jog/shuttle controller and it occurred to me it might be a neat way to move about the timeline, as well as using the buttons for generating various keyframe types, etc.
I'm just getting started with C4D plugins, but I'm an OS system software guy by trade for the last few decades (gfx/net drivers & kernel) so the coding itself doesn't scare me. The main problem I'm having is figuring out how to manipulate C4D's input events so alternative input events control specific on-screen widgets. It seemed as good a plugin project to cut my teeth on as any.
Is the source for the 3DConnexion driver available in the SDK? Lacking that, is there a similar example of how to alter the input event handling to recognize non-standard input events, and then write handlers for them? It's quite possible that an example already exists, I'm just not quite sure where I should even be looking for it.