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On 16/12/2009 at 19:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Mac ;
Language(s) : C++ ;
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Any suggestions for how to cap holes in a polygon object? (holes may be n-gons)
I'm looking for the equivalent of the Close Polygon Holes modeling tool.
I tried calling that tool in a modeling command, but it is not documented, so I could not get it to work. Not even sure if it would work or not, as it expects user interaction.
I could create a brand new n-gon and fuse it with the original object. Just not sure how to determine the correct point order for the n-gon creation. Any insight there?