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On 08/12/2009 at 12:29, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Windows ; Mac ;
Language(s) : C++ ;
I'm having trouble trying to figure out how to recreate the functionality of the Range Mapper xpresso node. I was relying on it's use in xpresso originally, however now I have to do some position/rotation handling within the plugin, which effectively moves the need for range mapping to the plugin. What's confusing the hell out of me is the Spline field. How would you incorporate the SplineData. I scoured the sdk and examples looking for something that would show an example, but all the examples that make use of a splinecontrol gui element get it from an effector and I can't find where the code to implement its data is. I have the gui's in place, it's just using the data it generates is puzzling me.