Custom Hud

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/12/2009 at 04:44, xxxxxxxx wrote:

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Hello All,
in my gedialog plugin ,i'dd like to ad some custom UI element in viewport like hud.
think about my idea like buttons or bool or real value.
my idea is to create a scenehook plugin that draw some ui component on to the scree and serching a way to allow the user to interact with it.
is there a fastern way to do this, meaby use direcli OGL features like ogl buttons ext?

all the best
Franz

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/12/2009 at 06:47, xxxxxxxx wrote:

Afaik, you cannot use the C4D own hud (at least not for custom clickable elements) but there is nothing from stopping you writing your own hud, for example with OGL. You just need to take care of everything yourself.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/12/2009 at 01:05, xxxxxxxx wrote:

hello Kataki,
thanks for reply... meaby i can make a scenehookdata to draw and get mouse input on my custom hud ?
all the best
Franz

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/12/2009 at 04:44, xxxxxxxx wrote:

yep, you can. 🙂