Strings different betweenPC and Mac?

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On 25/11/2009 at 11:50, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

---------
   Hi,

just a small question... why does the following code work on PC, but not on Mac?

  
String ReplaceStr(String Original, String Search, String Replacement)   
// Replace a Substring in a String   
{   
     String res = Original;   
     LONG i = 0;   
  
     while (res.FindFirst(Search, &i;, i)) {   
          res.Delete(i, Search.GetLength());   
          res.Insert(i, Replacement);   
     }   
  
     return res;   
}   
  
String ConvertHTMLchars(String tmpl)   
// Substitute special characters by their HTML entities   
{   
     String res = tmpl;   
  
     res = ReplaceStr(res, "ä", "& auml;");   
     res = ReplaceStr(res, "ö", "& ouml;");   
     res = ReplaceStr(res, "ü", "& uuml;");   
     res = ReplaceStr(res, "Ä", "& Auml;");   
     res = ReplaceStr(res, "Ö", "& Ouml;");   
     res = ReplaceStr(res, "Ü", "& Uuml;");   
     res = ReplaceStr(res, "ß", "& szlig;");   
     res = ReplaceStr(res, "€", "& euro;");   
     res = ReplaceStr(res, "é", "& eacute;");   
     res = ReplaceStr(res, "É", "& Eacute;");   
     res = ReplaceStr(res, "Ê", "& Ecirc;");   
     res = ReplaceStr(res, "ê", "& ecirc;");   
     res = ReplaceStr(res, "È", "& Egrave;");   
     res = ReplaceStr(res, "è", "& egrave;");   
     res = ReplaceStr(res, "Â", "& Acirc;");   
     res = ReplaceStr(res, "â", "& acirc;");   
     res = ReplaceStr(res, "À", "& Agrave;");   
     res = ReplaceStr(res, "à", "& agrave;");   
     res = ReplaceStr(res, "Å", "& Aring;");   
     res = ReplaceStr(res, "å", "& aring;");   
  
     return res;   
}   

On PC, the special characters are replaced by HTML entities. On Mac, nothing happens. Why?

Cheers,
Jack

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On 25/11/2009 at 12:22, xxxxxxxx wrote:

I editied the code, it didn't display correctly before.

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On 25/11/2009 at 12:55, xxxxxxxx wrote:

Have you tried Unicode formatting instead ("\u0..." - "\u00a9" for the copyright symbol as you might encode it in your c4d_strings.str file)?  The fact that they display in your IDE just means that the font being used has Unicode characters in it.

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On 25/11/2009 at 14:18, xxxxxxxx wrote:

Ha, that sounds perfectly reasonable.
After encoding all the special chars to Unicode, it still works on PC... will see in a couple of minutes if it does so on the Mac, too 🙂

Cheers,
Jack

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On 25/11/2009 at 14:35, xxxxxxxx wrote:

Hm, unfortunately it still does not work in Mac 😞
But thanks any way for the input!

Cheers,
Jack

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On 25/11/2009 at 14:42, xxxxxxxx wrote:

Hi Jack, I suggest you to convert the String with 'StringEncoding' to 'StHTML'. This should work fine. Good luck

P.S: 'StHTML' might be not documentated(in R10), even available in the sources.

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On 25/11/2009 at 14:52, xxxxxxxx wrote:

Arrgh, I have always thought that was introduced with R11.
They could really have put that into the R10 SDK docs... 😉

Thanks a lot!

Greetings,
Jack