modify geometry in execute member.
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On 25/11/2009 at 10:14, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;
The TrueSymmetry plugin I have been working is nearly finished, but the public beta has raised some questions concerning interactive modelling.
If a user now does an extrude or inner extrude then only after the user releases the mouse button the geometry will be mirrored on the other side.
This is done with a MessageData plugin to make it safe.
What people want is that during the interactive modelling the mirroring is already visible.
I could call the function that does the changing of the geometry (mirroring) in the execute member of the plugin.
I tried this and for the bevel, extrude and the inner extrude this appears to work however it does not work for an edge extrude.
What I would like to know is if it is safe for any of these modelling actions to modify the geometry in the exectute member.