modify geometry in execute member.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/11/2009 at 10:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    The TrueSymmetry plugin I have been working is nearly finished, but the public beta has raised some questions concerning interactive modelling.
    If a user now does an extrude or inner extrude then only after the user releases the mouse button the geometry will be mirrored on the other side.
    This is done with a MessageData plugin to make it safe.

    What people want is that during the interactive modelling the mirroring is already visible.
    I could call the function that does the changing of the geometry (mirroring) in the execute member of the plugin.
    I tried this and for the bevel, extrude and the inner extrude this appears to work however it does not work for an edge extrude.

    What I would like to know is if it is safe for any of these modelling actions to modify the geometry in the exectute member.

    Thanks,

    Nebu


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