Shooting Rays in Reflection Shader...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/11/2009 at 23:31, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

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    If I need to shoot more than one ray in a reflection or transparency shader, do I need to build a volume shader or could I get away with a 2d shader?

    Could I make use of the matte effect where multiple rays are shot, or is that on top of the underlaying shader?

    Thanks for any hints!

    Kabe



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/11/2009 at 23:37, xxxxxxxx wrote:

    you can shoot as many as you want. Just call TraceColor for all the rays and sum up the result as you like


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