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On 24/11/2009 at 23:31, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Mac OSX ;
Language(s) : C++ ;
If I need to shoot more than one ray in a reflection or transparency shader, do I need to build a volume shader or could I get away with a 2d shader?
Could I make use of the matte effect where multiple rays are shot, or is that on top of the underlaying shader?
Thanks for any hints!
On 24/11/2009 at 23:37, xxxxxxxx wrote:
you can shoot as many as you want. Just call TraceColor for all the rays and sum up the result as you like