THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/11/2009 at 18:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10/11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
---------
Hi,
I have some problems with a pretty simple task: Reading a text file and writing its contents into another file. Here's some code:
void CopyA2B(BaseFile *source, BaseFile *target)
{
if (!source || !target) return;
CHAR c;
String cs = String();
String Content = String();
VLONG length = source->GetLength();
for (VLONG i = 0; i < length; i++) {
source->ReadChar(&c;);
cs.SetCString(&c;);
Content = Content + cs;
}
// WriteString() function posted in C4Dcafé by Matthias Bober
// It works fine, so the problem must be the reading
WriteString(Content, target);
}
The strange thing is, that - no matter which StringEncoding I use in SetCString() - I end up with something that looks like this:
b\u00CC\u00CC\u00CCo\u00CC\u00CC\u00CCd\u00CC\u00CC\u00CCy\u00CC\u00CC\u00CC \u00CC\u00CC\u00CC{\u00CC\u00CC\u00CC
\u00CC\u00CC\u00CC
\u00CC\u00CC\u00CC \u00CC\u00CC\u00CCb\u00CC\u00CC\u00CCa\u00CC\u00CC\u00CCc\u00CC\u00CC\u00CCk\u00CC\u00CC\u00CCg\u00CC\u00CC\u00CCr\u00CC\u00CC\u00CCo\u00CC\u00CC\u00CCu\u00CC\u00CC\u00CCn\u00CC\u00CC\u00CCd\u00CC\u00CC\u00CC-\u00CC\u00CC\u00CCc\u00CC\u00CC\u00CCo\u00CC\u00CC\u00CCl\u00CC\u00CC\u00CCo\u00CC\u00CC\u00CCr\u00CC\u00CC\u00CC:\u00CC\u00CC\u00CC#\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CCA\u00CC\u00CC\u00CC;\u00CC\u00CC\u00CC
\u00CC\u00CC\u00CC
\u00CC\u00CC\u00CC}\u00CC\u00CC\u00CC
How can I simply read a text file using the BaseFile class and get the file contents as a String?
Thanks in advance :)
Cheers,
Jack