SelectionChanger Problem

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/11/2009 at 05:21, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

---------
Hello All,
ia have some problem wiht SelectionChanger Class.
here my code:

if ( mode == Mpoints || mode == Mpolygons)
               {
                    for (LONG r = 0 ; r < maa->GetCount() ; r++)
                    {
                         if (((BaseObject* )maa->GetIndex(r))->GetType() == Opolygon)
                         {
                              AutoAlloc<Modeling>pmod;
                              pmod->InitObject((maa->GetIndex(r)));
                              BaseSelect * ps;
                              
                              if (mode == Mpoints) ps = ((PointObject* )maa->GetIndex(r))->GetPointS();

else if (mode == Mpolygons)
                              {
                                   BaseSelect * bs = ((PolygonObject* )maa->GetIndex(r))->GetPolygonS();
                                   AutoAlloc<SelectionChanger>sch;
                                   sch->InitFromSelection(bs,Mpolygons,NULL);
                                   ps = sch->GetPointS();
                              }

LONG seg=0,a,b,i;

while (ps->GetRange(seg++,&a;,&b;))
                              {
                                   if (ps->GetCount() == 0) break;
                                   for (i=a; i<=b; ++i)
                                   {
                                        Vector currentpos;
                                        pmod->GetPoint(((BaseObject* )maa->GetIndex(r)),i,¤tpos);
                                        pmod->SetPoint(((BaseObject* )maa->GetIndex(r)),i,(currentpos+(end-start)));
                                   }
                              }

doc->AddUndo(UNDO_CHANGE,(maa->GetIndex(r)));
                              pmod->Commit(((BaseObject* )maa->GetIndex(r)));
                              EventAdd();
                         }
                    }
                    AtomArray::Free(maa);
               }

in case mode is == Mpolygon i have an infinite loop and BaseSelect * ps is NULL..
Thanks in advance
Franz

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/11/2009 at 05:28, xxxxxxxx wrote:

Nevermind, my code problem.

solved !
Franz