Growl notification on completed render

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/11/2009 at 23:16, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      Mac OSX  ; 
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Hello,

I'm trying to figure out what the best way of implementing the Growl notification system in OSX would be for cinema.  Basically what I want is for cinema to send a message to the growl daemon on the event of a completed render in the picture viewer.  It doesn't have to be growl, I just know it's pretty easy to build on, really any process that can alert me to when my renders are finished (hopefully by playing a sound) would work.  I'm not sure where to start though, if anybody has suggestions I'd really appreciate it.

Thanks,
Finlay

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/11/2009 at 06:31, xxxxxxxx wrote:

You could create a SceneHook plugin (if you don't have another plugin derived from NodeData already) and check for MSG_MULTI_RENDERNOTIFICATION in Message(). Then maybe you can use GeExecuteProgram() to call the daemon when RenderNotificationData.start is FALSE (this struct accompanies the MSG_MULTI_RENDERNOTIFICATION message).

Barring that, you could also look into GePlaySnd().

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/11/2009 at 23:22, xxxxxxxx wrote:

I'll look into that, thanks!