Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2009 at 23:16, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Mac OSX ; Language(s) :
--------- Hello,
I'm trying to figure out what the best way of implementing the Growl notification system in OSX would be for cinema. Basically what I want is for cinema to send a message to the growl daemon on the event of a completed render in the picture viewer. It doesn't have to be growl, I just know it's pretty easy to build on, really any process that can alert me to when my renders are finished (hopefully by playing a sound) would work. I'm not sure where to start though, if anybody has suggestions I'd really appreciate it.
Thanks, Finlay
On 08/11/2009 at 06:31, xxxxxxxx wrote:
You could create a SceneHook plugin (if you don't have another plugin derived from NodeData already) and check for MSG_MULTI_RENDERNOTIFICATION in Message(). Then maybe you can use GeExecuteProgram() to call the daemon when RenderNotificationData.start is FALSE (this struct accompanies the MSG_MULTI_RENDERNOTIFICATION message).
Barring that, you could also look into GePlaySnd().
On 08/11/2009 at 23:22, xxxxxxxx wrote:
I'll look into that, thanks!