Growl notification on completed render



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2009 at 23:16, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      Mac OSX  ; 
    Language(s) :

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    Hello,

    I'm trying to figure out what the best way of implementing the Growl notification system in OSX would be for cinema.  Basically what I want is for cinema to send a message to the growl daemon on the event of a completed render in the picture viewer.  It doesn't have to be growl, I just know it's pretty easy to build on, really any process that can alert me to when my renders are finished (hopefully by playing a sound) would work.  I'm not sure where to start though, if anybody has suggestions I'd really appreciate it.

    Thanks,
    Finlay



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2009 at 06:31, xxxxxxxx wrote:

    You could create a SceneHook plugin (if you don't have another plugin derived from NodeData already) and check for MSG_MULTI_RENDERNOTIFICATION in Message(). Then maybe you can use GeExecuteProgram() to call the daemon when RenderNotificationData.start is FALSE (this struct accompanies the MSG_MULTI_RENDERNOTIFICATION message).

    Barring that, you could also look into GePlaySnd().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2009 at 23:22, xxxxxxxx wrote:

    I'll look into that, thanks!


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