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On 23/10/2009 at 08:41, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
Here my new question, i'dd like to use read and write for a GeDynamicArray in a GeDialog Class how i can acheve this?
in NodeData Class i have a specific Read and Write.
all the best
On 26/10/2009 at 03:28, xxxxxxxx wrote:
Sorry your question is a bit vague. What is the exact problem? I guess it's the missing hyperfile?
On 26/10/2009 at 03:32, xxxxxxxx wrote:
i already used read and write in some object and tag plugin, because this class are derived from NodeData and NodeData use metods read and write when use save or open file.
in gedialog class i have not this metod how i can know when the use save or open file?
hope this is a bettere explanation
Thanks in advance
On 26/10/2009 at 03:35, xxxxxxxx wrote:
Is your dialog part of a Nodedata? What is it used for?
On 26/10/2009 at 03:46, xxxxxxxx wrote:
My Dialog is a common inetrface for some tooldata plugins.
do i have to wrote a nodedata and connect it to my dialog ?
On 26/10/2009 at 04:05, xxxxxxxx wrote:
Ok, thanks. I have to look into it.
On 26/10/2009 at 04:19, xxxxxxxx wrote:
Thank you too