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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 22:17, xxxxxxxx wrote:
User Information: Cinema 4D Version: R10+ Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Is there any way to stop Cinema 4D from creating bug report files while developing? It is pretty much a given that during development of a plugin (especially complex), there are going to be cycles of crashes and fixes caused by the plugin.
Thanks,
On 15/10/2009 at 04:56, xxxxxxxx wrote:
Quote: Originally posted by kuroyume0161 on 14 October 2009 > > * * * > > User Information: > > Cinema 4D Version: R10+ </br>Platform: Windows ; Mac OSX ; </br>Language(s) : C++ ; </br> > > --------- > > Is there any way to stop Cinema 4D from creating bug report files while developing? It is pretty much a given that during development of a plugin (especially complex), there are going to be cycles of crashes and fixes caused by the plugin. > > Thanks, > > > > * * *
Preferences->Common->Allow Bugreports
Stops at least the box that tries to send them to Maxon
Best regards,
Wilfried Behne
On 15/10/2009 at 09:54, xxxxxxxx wrote:
Not sending them (or requesting to send) but creating them. I already have that disabled. But it would be nice not to collect a large set of recovered scenes and such since the crashes are expected.
On 16/10/2009 at 01:44, xxxxxxxx wrote:
Quote: Originally posted by kuroyume0161 on 15 October 2009 > > * * * > > Not sending them (or requesting to send) but creating them. I already have that disabled. But it would be nice not to collect a large set of recovered scenes and such since the crashes are expected. > > Thanks, > > > > * * *
The easiest way should be starting Cinema from the debugger (when testing your plugin; doesn't matter if its release or debug code), as the debugger should catch the exception first. If you simply terminate the process (Cinema) in case of a crash and no crashreports or recovery scenes will be written.