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On 08/10/2009 at 08:53, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Mac ;
Language(s) : C++ ;
I'm trying to compile my plugin for the Mac using an old R10.008 demo version. When I compile the SDK example, I get a small executable (release version is 920K as opposed to 4.2Mb on R11). I also see that the C4D executable is about 23Mb in R10 compared to 64Mb in R11.
In the Xcode Project menu the active architecture which can be selected is either ppc or i386, whereas the R11 version has ppc64 and x86_64 in that menu as well.
So my question is, is it possible to compile and test UB plugins including 64 bit versions using the 10.008 demo on a Mac? I'm just wondering if this is restricted to 32 bit only, which would be disappointing. Everything is fine on the PC, so is it some configuration setting I'm missing? In the build configuration, the 64 and 32 bit versions for ppc and intel are shown as valid architectures, so I'm a bit puzzled about why this is happening. I should also say that the compiled plugin works fine in the C4D demo of R10. However, I can't test 32 and 64 bit operation as doing 'get info' for the C4D executable doesn't have the 'run in 32 bit' checkbox as later versions do.