Enable/Disable Scenehook Plugin behaviour



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/09/2009 at 10:20, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi, I've created a scenehook plugin that adds an object to a layer when an object is created. Ideally I'd like to have the option to enable or disable this behaviour using a button within the C4D GUI that behaves like the XYZ axis buttons. Any help in how I could achieve this would be appreciated as all my efforts have failed.

    Cheers, JDP.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/09/2009 at 11:20, xxxxxxxx wrote:

    Isn´t a message plugin more suitable for this? Just a thought.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/09/2009 at 21:39, xxxxxxxx wrote:

    Hi Katachi, thanks for your response. Just to be clear, the object created is not my own object type but any C4D object. I'm using Nodedata::Message which is not available in a message plugin. I think the problem is that I'm not entirely sure how to implement a scenehook plugin or a message plugin and can't find any examples. If you or anyone else could give me a small example of each I would greatly appreciate it, and I'm sure others would too.

    Regards,
            JDP



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/09/2009 at 05:10, xxxxxxxx wrote:

    Hi  JDP,
    Have a look at these topics for an example of a MessageData plugin:
    http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=1852
    http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=2256
    Cheers,
    Nebu



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/09/2009 at 08:01, xxxxxxxx wrote:

    Thanks Nebu.


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