Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/09/2009 at 02:04, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11.5 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- I have some problem to create a structure project to work with Mac. In windows I usually put my plugin directory inside the plugins folder of cinema. In Mac (snow Leopard version) seems impossible to copy inside this folder! For my test with V11 I used the demo of cinema unzipped inside my user folder, and in this case I was able to copy inside PLUGINS folder and compile properly. But with 11.5, cinema is installed inside Application folder and the PLUGINS directory is inaccessible. To solve I copied my plugin folder inside the Preferences folder of cinema (Library\Preferences\....\plugins\) but now I'm not able to link the _libs of cinema (cinema4d resource api). To solve I changed the C4d_Root user-defined to point to the 11.5 folder, but this doesn't solve! Can someone explain me what i have to do?
Thank's in advanced Lorenzo
On 24/09/2009 at 03:18, xxxxxxxx wrote:
Can't you just copy/move the whole Cinema 4D folder from Applications to your own (develop) directory? From there you can compile from inside the usual plugins folder. At least, that's what I do..
On 24/09/2009 at 03:31, xxxxxxxx wrote:
I was afraid to do this! But if is it possible and I didn't find any better solution, I will follow this path!
Thank's Scrooge McDuck!
On 24/09/2009 at 07:08, xxxxxxxx wrote:
This is definitely the way to go. You can copy the entire C4D folder, or just create a new folder in your users directory (name it what you like), then copy the plugins and resource folders from the C4D folder in Applications into that new folder.
On 24/09/2009 at 08:21, xxxxxxxx wrote:
In agreement here as well. I always create a folder in my users folder for the Cinema 4D version and copy over the resource and plugins folders. To make access to other resources easy I also copy the modules folder into the resource folder modules contents - on a Mac you might need to do this carefully so as not to replace the resource folder. Then my plugin project is created in the plugins folder there.
I just wish Xcode had a Post-build option like Visual Studio which is used to copy to production - that is, copy the res and plugin files to the live Cinema 4D installs and run C4D for immediate testing after a build.
On 26/09/2009 at 11:38, xxxxxxxx wrote:
Robert - Regarding post-build, you actually can do this in Xcode too: ---------------------- 1. right-click the target in question 2. choose Add > New Build Phase > New Run Script Build Phase 3. double-click the new Run Script target 4. enter the shell you want to use ( I use /bin/tcsh ) 5. write your script ---------------------- There is also a 'Copy Files' build phase too, but I have never tried that - I prefer to script it like in VS. Cheers, JD