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On 23/09/2009 at 00:03, xxxxxxxx wrote:
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Cinema 4D Version: 11.5
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Hi,
I want to create a global matrix port on an object node. Currently thats my code:
> \> DescID cubeid = DescID(DescLevel(GV_OBJECT_OPERATOR_GLOBAL_OUT)); \> portID = GvCall(ot->GetOperatorData(), GetMainID)(ot, GV_PORT_OUTPUT, cubeid); \> if(portID==NOTOK) return FALSE; \> \> Bool ok = ot->AddPortIsOK(GV_PORT_INPUT, portID); \> if(ok==FALSE) return FALSE; \>
I use the constans of the file: gvoperator.h
But nothing happens. Is this the correct way?
Thanks for your help.
Cheers, Shawni