NodeData Parameter ID

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/09/2009 at 08:08, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:      
Language(s) :     C++  ;

---------
Hi,

when I started to develop my plugin, I didn't know that I should start with the Parameter ID 1000 for data. Currently all of my NodeData save their data in 400-450.

Will that collide with any stuff in C4D? Otherwise, is there any way to redirect it so new created objects will use the 1000 ID?

Cheers, Sebastian