NodeData Parameter ID



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/09/2009 at 08:08, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:      
    Language(s) :     C++  ;

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    Hi,

    when I started to develop my plugin, I didn't know that I should start with the Parameter ID 1000 for data. Currently all of my NodeData save their data in 400-450.

    Will that collide with any stuff in C4D? Otherwise, is there any way to redirect it so new created objects will use the 1000 ID?

    Cheers, Sebastian


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