NodeData Parameter ID
Helper last edited by
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/09/2009 at 08:08, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Language(s) : C++ ;
when I started to develop my plugin, I didn't know that I should start with the Parameter ID 1000 for data. Currently all of my NodeData save their data in 400-450.
Will that collide with any stuff in C4D? Otherwise, is there any way to redirect it so new created objects will use the 1000 ID?