Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/09/2009 at 04:06, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.5 Platform: Mac OSX ; Language(s) : C.O.F.F.E.E ; XPRESSO ;
--------- Dear folks,
coild anyone be so kind and give me a brief explanation about the baseObjects?
if I read out the current timeline time, I receive a BaseTime Object.... but how do I access the real value of frames?
Can I convert these values [Object-0x1....] - I couldn´t decrypt the SDK manual and find the solution. maybe you can guide me through the SDK manual.
thanks people, best regards elBee
On 17/09/2009 at 22:27, xxxxxxxx wrote:
you can call BaseTime::GetFrame(Real fps) with fps beeing the current framerate.