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On 15/09/2009 at 13:16, xxxxxxxx wrote:
Cinema 4D Version:
Simple question right?
Is it possible to store data in a TagData class?
I can easily declare let's say a Bool array in my plugin derived from a TagData and fill it somewhere.
But because of how the drawing pipeline works (creating new instances of said plugin without the class data) this data get's lost. So after some interactive modelling all my carefully stored data is gone.
I have looked at the read and write members but they do not get called in the drawing pipeline.
I feel like I am missing something obvious here, so if anyone could shed some light that would be great.