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On 15/09/2009 at 05:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.0
Platform: Mac OSX ;
Language(s) : C++ ;
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I'm having exactly the same problem as in this thread here.
When I try to build the SDK example, it first tries to compile the API, compiling 120 files and racking up 9000+ errors. Then it compiles the 52 files of the example, with more errors giving a total of over 10,000. Most, if not all, of these appear to relate to the standard C++ header files, presumably from the MacOSX SDK. I've checked those files and they do exist, but it seems as if Xcode is not looking in the right place for them, yet I can't find anywhere in the Xcode configuration to check that.
This is a new Macbook Pro, OSX 10.5.7, with C4D installed and updated, then Xcode 3.1 freshly downloaded from Apple and installed in the default location. I've copied the plugins and resource folders from the C4D installation into a subfolder of my Documents folder, so permissions shouldn't be a problem. I've also specified a new location for the build files, also within Documents.
I've also tried modifying the various architectures, SDKs used, and OSX version compatibility, as in the linked thread, but nothing works. As a pretty much brand-new Mac user, I'm not sure what to do next. I'd really appreciate any help in getting this working.