PluginShader in Submenu?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 07:58, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1+11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    my plugin comes with 2 shaders, and I would like them to be in a submenu of the shader menu (like the submenus "Effects", "Sketch" and "Surfaces").

    How can I do this? I thought, maybe it would happen automatically, like it is the case with tags. But it doesn't.

    Thanks for tips!

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 08:34, xxxxxxxx wrote:

    If you have 2 or more shaders in your plugin they should be automatically in a submenu. For instance the SDK shaders are in a "Cinema4dsdk" submenu.

    See also the "Shader organization" paragraph of the "Changes to the material system in 8.5" chapter in the SDK docu.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/08/2009 at 09:42, xxxxxxxx wrote:

    Oh right. Sorry, my mistake. Works now.
    Thanks Matthias!

    Greetings,
    Jack


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