Swap GeDynamicArrays



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/08/2009 at 11:10, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R10-R11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    I'm doing an alphanumerical sort of a list of class instances. The class contains a GeDynamicArray member which needs to be swapped between instances during the sort. How can I go about this? Is it as simple as:

    GeDynamicArray<Item*> ti = a->items;
    a->items = b->items;
    b->items = ti;

    Thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/08/2009 at 02:55, xxxxxxxx wrote:

    Yep, that should work. the according assignment operator is available



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/08/2009 at 05:04, xxxxxxxx wrote:

    Thanks, Samir! :)


Log in to reply