Setting the active Camera



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/08/2009 at 06:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hello,
    if I have more than one camera how would I switch the active camera? I did not find anything that seemed useful in CameraObject nor BaseDocument. Any ideas?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/08/2009 at 06:30, xxxxxxxx wrote:

    Check out BaseDocument::GetActiveBaseDraw(), BaseDocument::GetRenderBaseDraw() and BaseDocument::GetBaseDraw(). You can set the camera in the returned BaseDraw.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/08/2009 at 00:58, xxxxxxxx wrote:

    Thanks, that helps:)


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