Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/08/2009 at 15:21, xxxxxxxx wrote:
User Information: Cinema 4D Version: R11 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Hello, when you call RenderDocument() an image that is too small to cover the rendering, nothing is rendered _but_ RAY_OK is returned.
like:
RenderData* rdata = doc->GetActiveRenderData(); BaseContainer _rdata = rdata->GetData();
AutoAlloc<BaseBitmap> bmp; bmp->Init(_rdata.GetReal(RDATA_XRES) -1, _rdata.GetReal(RDATA_YRES) -1 ) != IMAGE_OK)
if (RenderDocument(doc, _rdata, NULL, NULL, bmp, RENDERFLAG_SHOWERRORS, NULL) != RAY_OK) { return FALSE; // this will not be reached }
Is this by design? I'd guess that when no rendering took place the return value would be different from RAY_OK.
Cheers.